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Empowering Session Design of “Junes Journey”

Empowering Session Design of “Junes Journey”

Posted by By philipp zupke April 11, 2018Posted inGame Design Stuff2 Comments
In this article, I want to outline how you can give your game a boost by letting players own their sessions. As an example, I will use mechanics and systems
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Less is more: 4 reasons to keep your rewards scarce

Less is more: 4 reasons to keep your rewards scarce

Posted by By philipp zupke August 24, 2016Posted inGame Design StuffNo Comments
Rewards are at the heart of games. They come in many flavors.   When balancing economic rewards such as Currencies, XP, Items and other quantifiable things, we often face a…
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Game Design Analysis: The Promised Land

Posted by By philipp zupke January 12, 2016Posted inGame Design StuffNo Comments
Learning from Games As designers, we can learn from every game. So naturally, whenever I play a game, I play them as a player but also as a designer.  To…
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Tutorials

Tutorials

Posted by By philipp zupke September 20, 2015Posted inGame Design Stuff1 Comment
When players or even designers are asked whether they like tutorials or not, many of them will reply with a clear “no”. The reason is that so many games have…
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The Design of Rocket League

Posted by By philipp zupke July 30, 2015Posted inGame Design StuffNo Comments
Two weeks ago something unusual happened to my gamer alter-ego. I got hooked on a game. The first time in a long time. Many other poor souls seem to have…
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The Heart of Game Systems

The Heart of Game Systems

Posted by By philipp zupke June 21, 2015Posted inGame Design Stuff2 Comments
In my previous post:  “The Game Design Rabbit Hole” I have conducted my struggles with game design and it being not as a solid craft as I wish it was.…
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Rabbit Hole: Game Design

Rabbit Hole: Game Design

Posted by By philipp zupke May 25, 2015Posted inGame Design Stuff3 Comments
The process of designing “fun” has always been and is still is an undefined matter for me. All the books, all the articles, all the thoughts expressed on how we…
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The Mechanics of “Halfway”

The Mechanics of “Halfway”

Posted by By philipp zupke April 26, 2015Posted inGame Design Stuff1 Comment
Goal The purpose of this blog is to document game systems and insights into the balancing of games as I encounter them in games. I hope that writing about these things…
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