In this article, I want to outline how you can give your game a boost by letting players own their sessions. As an example, I will use mechanics and systems
Rewards are at the heart of games. They come in many flavors. When balancing economic rewards such as Currencies, XP, Items and other quantifiable things, we often face a…
Learning from Games As designers, we can learn from every game. So naturally, whenever I play a game, I play them as a player but also as a designer. To…
When players or even designers are asked whether they like tutorials or not, many of them will reply with a clear “no”. The reason is that so many games have…
Two weeks ago something unusual happened to my gamer alter-ego. I got hooked on a game. The first time in a long time. Many other poor souls seem to have…
The process of designing “fun” has always been and is still is an undefined matter for me. All the books, all the articles, all the thoughts expressed on how we…
Goal The purpose of this blog is to document game systems and insights into the balancing of games as I encounter them in games. I hope that writing about these things…