A new genre of game is on the rise for some time now: "Merge Games".
Are merge games just a blip on the radar or does this mechanic have what it takes to establish a new genre for years to come?
I am Philipp Zupke, a game designer with 7 years of industry experience. I have worked on games in different genres for various platforms where I significantly contributed to successful…
In this article, I want to outline how you can give your game a boost by letting players own their sessions. As an example, I will use mechanics and systems
“Cooking Fever” is a currently very successful casual game climbing the ranks in the respective App-Stores. I argue that this success is stemming from its unique approach to casual…