I am Philipp Zupke, a game designer with 7 years of industry experience. I have worked on games in different genres for various platforms where I significantly contributed to successful games such as Pearls Peril and Junes Journey.
Now I want to support you to build and deliver games that are up for the challenge to thrive in today’s mobile free to play market.
My specialties are
Core Loop & Session Design – Designing and balancing short and long term loops that engage players daily
Free to Play Monetization (In app purchases & video advertisement) – Designing fair and effective monetization systems that players want to pay for
Game Economies – Designing and balancing of progression systems and game economies. From simple energy based systems to complex progression systems
Gamification – Lets make your service fun to use. I proven principles of game design to increase engagement and retention of your users.
Onboarding – Design, Test and Debug tutorials and onboarding to make sure your players get a taste of the game quickly and learn to love it quickly
Check out the projects I have worked on to learn more. Also, here is my CV: cv philipp zupke
What I can do for you
Hands On Design
- Designs, balancing or content creation in engine
- Work closely with the team and support your designers
Assessment – Asses your game holistically or a certain aspect e.g. tutorials, market fit, audience fit, monetisation Audit
Consultation – support you in your game release and roadmap
Lets Talk
If any of this sounds interesting to you, I’d be happy to hear from you!
philipp.zupke@gamedesign.consulting