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Game Design Analysis: The Promised Land

Posted by By philipp zupke January 12, 2016Posted inGame Design StuffNo Comments
Learning from Games As designers, we can learn from every game. So naturally, whenever I play a game, I play them as a player but also as a designer.  To…
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The Design of Rocket League

Posted by By philipp zupke July 30, 2015Posted inGame Design StuffNo Comments
Two weeks ago something unusual happened to my gamer alter-ego. I got hooked on a game. The first time in a long time. Many other poor souls seem to have…
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The Mechanics of “Halfway”

The Mechanics of “Halfway”

Posted by By philipp zupke April 26, 2015Posted inGame Design Stuff1 Comment
Goal The purpose of this blog is to document game systems and insights into the balancing of games as I encounter them in games. I hope that writing about these things…
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Progression Control in Sim City BuildIt

Progression Control in Sim City BuildIt

Posted by By philipp zupke March 29, 2015Posted inGame Design Stuff4 Comments
Introduction I took a close look at the balancing of the successful mobile free to play game “Sim City BuildIt”. I recorded many data points during my play-through in order…
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