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Less is more: 4 reasons to keep your rewards scarce

Less is more: 4 reasons to keep your rewards scarce

Posted by By philipp zupke August 24, 2016Posted inGame Design StuffNo Comments
Rewards are at the heart of games. They come in many flavors.   When balancing economic rewards such as Currencies, XP, Items and other quantifiable things, we often face a…
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A resumé of 20 side projects

Posted by By philipp zupke February 17, 2016Posted inGame Design StuffNo Comments
Many professional game developers maintain personal projects as a creative outlet. The day to day work can be very restrictive and we operate under tough requirements. Working on the same…
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Game Design Analysis: The Promised Land

Posted by By philipp zupke January 12, 2016Posted inGame Design StuffNo Comments
Learning from Games As designers, we can learn from every game. So naturally, whenever I play a game, I play them as a player but also as a designer.  To…
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