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Less is more: 4 reasons to keep your rewards scarce

Less is more: 4 reasons to keep your rewards scarce

Posted by By philipp zupke August 24, 2016Posted inGame Design StuffNo Comments
Rewards are at the heart of games. They come in many flavors.   When balancing economic rewards such as Currencies, XP, Items and other quantifiable things, we often face a…
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The Design of Rocket League

Posted by By philipp zupke July 30, 2015Posted inGame Design StuffNo Comments
Two weeks ago something unusual happened to my gamer alter-ego. I got hooked on a game. The first time in a long time. Many other poor souls seem to have…
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The Heart of Game Systems

The Heart of Game Systems

Posted by By philipp zupke June 21, 2015Posted inGame Design Stuff2 Comments
In my previous post:  “The Game Design Rabbit Hole” I have conducted my struggles with game design and it being not as a solid craft as I wish it was.…
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