Skip to content
  • Game Design Consulting
  • Services
  • About Me
  • Testimonials
  • Blog
  • Contact
Menu
  • Game Design Consulting
  • Services
  • About Me
  • Testimonials
  • Blog
  • Contact
Book Free Consultation

Balancing

  • Home
  • Balancing
Less is more: 4 reasons to keep your rewards scarce

Less is more: 4 reasons to keep your rewards scarce

Posted by By philipp zupke August 24, 2016Posted inGame Design StuffNo Comments
Rewards are at the heart of games. They come in many flavors.   When balancing economic rewards such as Currencies, XP, Items and other quantifiable things, we often face a…
Read More
The Mechanics of “Halfway”

The Mechanics of “Halfway”

Posted by By philipp zupke April 26, 2015Posted inGame Design Stuff1 Comment
Goal The purpose of this blog is to document game systems and insights into the balancing of games as I encounter them in games. I hope that writing about these things…
Read More
Progression Control in Sim City BuildIt

Progression Control in Sim City BuildIt

Posted by By philipp zupke March 29, 2015Posted inGame Design Stuff4 Comments
Introduction I took a close look at the balancing of the successful mobile free to play game “Sim City BuildIt”. I recorded many data points during my play-through in order…
Read More

Subscribe For Latest Updates

Loading

Quick Links

  • Home
  • Our Services
  • About Us
  • Testimonials
  • Blogs
  • Contacts

Services

  • Back On Track
  • Idea To Launch
  • Deliver Design Work

Contact

  • info@gamedesign.com

Follow Us on

Linkedin Medium Twitter

© Gamedesignconsulting All rights reserved.

Scroll to Top