Play to Earn vs. The Metaverse – Round 1

This is an opinion piece. After researching and indulging myself in the space for some months, these opinions reflect my ...
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The Frontier of Merge Games: “Merge Stories”

A new genre of game is on the rise for some time now: "Merge Games". Are merge games just a ...
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Deconstructing Hay Day Pop

Hay Day Pop is Supercell's latest game which is currently in soft launch. Supercell is known for their innovation that ...
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Empowering Session Design of “Junes Journey”

In this article, I want to outline how you can give your game a boost by letting players own their ...
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Less is more: 4 reasons to keep your rewards scarce

Rewards are at the heart of games. They come in many flavors.   When balancing economic rewards such as Currencies, ...
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A resumé of 20 side projects

Many professional game developers maintain personal projects as a creative outlet. The day to day work can be very restrictive ...
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Game Design Analysis: The Promised Land

Learning from Games As designers, we can learn from every game. So naturally, whenever I play a game, I play ...
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Introducing Challenge to Casual Games: “Cooking Fever”

“Cooking Fever” is a currently very successful casual game climbing the ranks in the respective App-Stores. I argue that this ...
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Tutorials

When players or even designers are asked whether they like tutorials or not, many of them will reply with a ...
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The Design of Rocket League

Two weeks ago something unusual happened to my gamer alter-ego. I got hooked on a game. The first time in ...
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The Heart of Game Systems

In my previous post: “The Game Design Rabbit Hole” I have conducted my struggles with game design and it being ...
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Rabbit Hole: Game Design

The process of designing “fun” has always been and is still is an undefined matter for me. All the books, ...
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The Mechanics of “Halfway”

Goal The purpose of this blog is to document game systems and insights into the balancing of games as I ...
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Lives, Timers and Production Queues: Session Pacing in Mobile Free to Play Games

Session Pacing In my previous post about the progression mechanics in Sim City BuildIt I argued that shaping the players ...
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Progression Control in Sim City BuildIt

Introduction I took a close look at the balancing of the successful mobile free to play game “Sim City BuildIt” ...
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