The process of designing “fun” has always been and is still is an undefined matter for me. All the books, all the articles, all the thoughts expressed on how we…
Goal The purpose of this blog is to document game systems and insights into the balancing of games as I encounter them in games. I hope that writing about these things…
Session Pacing In my previous post about the progression mechanics in Sim City BuildIt I argued that shaping the players sessions is an important aspect of the games core mechanic,…
Introduction I took a close look at the balancing of the successful mobile free to play game “Sim City BuildIt”. I recorded many data points during my play-through in order…