Genre: Turn Based Tactical Combat a la XCOM
Production Time: 11 Months
Role: Designer / Programmer / UI guy
Redcliff riots is lightweight turn based tactical combat game. As we were all fans of the genre, we felt it was time for a not overly complex entry. The core gameplay turned out quite well. 2 Key features set this game aside from other games; A crumbling word, that always pushes the player forward. And an adrenaline system that rewarded taking risks at the cost of protection. Those to mechanics combined compensated for a lack in depth that we just couldnt deliver with our given time & teamsize. After all, it was just a side project. The game was released on newgrounds and received quite good feedback.